Sort of finished image of one of the character’s imaginary play time. I think the only thing missing here is a good shadow underneath the boy in the front. The finished image is bittersweet because of the amount of detail which went into the background characters and the desaturation of both their tones to better emphasise the depth and detachment.
Here’s the original sketch in all it’s line work glory. The only modification here was the flying female which I re-drew after finishing Robo Teddy. I recently visited a website which parodies a comic character Nighthawk in ridiculously “empowered” heroine poses and decided to ensure my flying female embodied that same demeaning ass-in-your-face-scantily-cladded-female-figure.
Painting Robo Teddy:
Here’s Teddy with the colour scheme laid down to paint over. The foreground would have some cheesy flame/smoke (as the battle would have already been in progress) to cast some serious warm uplighting. Never one to make life easy for myself, Robo Teddy would have to be metallically reflective :/.
Refining the line work to give me an idea where the panels and metal cladding would go. This makes things easier when painting in perspective to allow for distortions and to reduce rework when I see how I stuffed up when I zoomed out.
Starting on the fun bit, Teddy’s head (and psycho eyes).
I decided while painting to make the lower body more dome-like instead of cylindrical in plating. It would be funny if the belly button was Death-Star like.
Finishing up the feet and starting on the first canon arm.
And the finished arms with lord knows what kind of energy ray gun devices attached. The most difficult bit about those guns were getting the nozzles in the right distorted angle.
Other than that, the final image was pretty straightforward. Finished painting the other two characters on separate layers and then applied a Hue/Saturation Mod Layer to fade the fighting pair to the background.